2017-18 Visitors

2017-18 Visitors

Daisuke TakemuraProgram Production Dept., Japan Broadcasting Corporation (NHK), Tokyo, Japan.
Sep 4 Nov 2, 2017. Working with Jay Hamilton, Communication Dept.
Acquiring insights on the interactive communication between entertainment and children is a fascinating challenge, in large part facilitated by technologies that enable us learn anything from anywhere. I am investigating young people's use of educational technology and communication tools, in particular, how they connect to information, how they feel, and how they act, and what I can contribute as a TV director. What can be learned from the use of new interactive communication methods in business What can media do to help schools and parents so that children learn happily and affectively.

Marie KatsuraBrand Manager, Programming Division, NHK (Japan Broadcasting Corporation), Tokyo, Japan.
Sep 4 Nov 2, 2017. Working with Jay Hamilton, Communication Dept.
The nature of broadcasting has been changing rapidly, while at the same time the number of viewers has been decreasing. With these conditions in mind, I am focusing on two things. First, how do we communicate effectively with people via television. Are there innovative ways to share contents with viewers? Second, what kind of public relation activities are effective in reaching people in the digital era? My current goal is to gain familiarity with the latest technology, and acquire some ideas on how to design a promotion plan for delivering our contents to our viewers, especially younger ones. 

Margus Pedaste, Institute of Education, University of Tartu, Tartu, Estonia.
Jan 8 – July 7, 2018, Hosted by Brigid Barron, School of Education.
Technological innovations in learning will not be truly successful until there is a pedagogical framework that supports their successful adoption in achieving learning goals, for example 21st century skills. Examples of possible technologies are virtual reality, augmented reality and learning analytics. My goal is to develop a new framework for using virtual and augmented reality in science education, to motivate learners and support their key competences. This framework will be supported by learning analytics and the further development of the technologies.

Yuki Umehara, Culture and Welfare Programs Division, Japan Broadcasting Corporation (NHK), Tokyo, Japan.

Feb 1 March 31, 2018. Working with Jay Hamilton, Communication Dept
The digital era brings new opportunities. As a TV program director/producer focusing on contemporary history, international affairs and social issues, my challenge is to create a program style suitable for each generation’s needs. I am researching new methods of investigative journalism using interactive tools and the diverse media platforms used by the young digital natives. My objective is to explore the structure and format of future programs delivered by new media, while maintaining true to the principles of good journalism. 

Ichiro Tagami, Documentaries Production, Japan Broadcasting Corporation (NHK), Tokyo, Japan.
April 1 May 31, 2018.
Working with Jay Hamilton, Communication Dept.

My aim is to research how traditional broadcasters could provide a program in this new digital era. As the roll of media is rapidly changing, broadcasters have to change their way of conveying news programs. I would also like to investigate the real needs of the viewer who are digital natives. I am especially interested in new technologies, such as Artificial Intelligence (AI), Virtual Reality (VR), and 4K8K high definition video. I want to learn how broadcasters could use these technologies.
Hironori Furumiya, Digital Content Center, Japan Broadcasting Corporation (NHK), Tokyo, Japan.
April 1 May 31, 2018. Working with Jay Hamilton, Communication Dept.
My focus is the evolution of both digital services and technologies to cover the Tokyo 2020 Olympics and beyond. The Olympics Games provide a great opportunity not only for the promotion of sports and culture, but also for laying the foundation for the development of new broadcasting services and technologies. Those developments will shape the way we design our coverage of the Tokyo Olympic Games. By visiting universities, large companies, venture capitalists, and accelerators, I’d hope to improve our plans for future digital services and technologies.
Sabine Remdisch, Institute for Performance Management, Leuphana Univ of Lüneburg, Germany.
Sept 11, 2017 - March 11, 2018.
Hosted by Prof. Larry Leifer, CDR

Digitalization is rapidly changing the workplace, and companies must undergo a fundamental transformation process with leaders playing a key role. Today’s leaders are tasked with shaping future digital business models and empowering the current workforce. Our LeadershipGarage researches real-world challenges, in order to provide tools and solutions to leaders. We identify the core skills, responsibilities, and learning needs of future leaders by focusing on the key areas of digital preparedness, digital collaboration, and digital leadership. The LeadershipGarage is a university-business collaboration that connects companies to university research. 

Thorsten Quandt, Department of Communication, University of Münster, Germany.
May 1 - July 16, 2018.
Working with Jeremey Bailenson, Comm. Dept.

We are currently witnessing a technological and social revolution: Novel technologies like AR and VR, in combination with the opportunities of networked interaction, allow for altered experiences of the self, social situations and our environment(s). However, further psychological and societal implications of these near-future developments are largely unexplored. While in Stanford, I will work on a holistic model of understanding the impact of VR/AR on our concept of body and mind, social interactions and culture, and develop the conceptual basis for advanced empirical research in the field. This also contributes to an ongoing book project called “Network Revolutions” (Polity Press).